„Dinner Date” is the portrait of Julian: from his desires and doubts to reflections on his friends and his place in the world. You are not merely witnessing—by interacting with Julian and his world you gain a clear vantage point on his life.
The wait for the beautiful girl he invited over becomes longer and she becomes the dominant factor in his thoughts. And yet his true problems may not even begin with the girl: what of his work, of his boss, the headhunter, his fascination of Byron and his friendship with Jerry, who had been pushing Julian to take on this date?
In „Dinner Date” you will experience all this: with some drinks, some bread, some soup—and with a clock that slowly mocks the constant wait for when she comes, this elusive girl who will solve everything.
Julian's story is supported by an original score, written specifically for Dinner Date by Than J. van Nispen tot Pannerden.
Julian has purchased a bottle of Otra Vida, an Argentinian Merlot. It is a refreshing pleasurable wine, offering a moment away from the stresses of daily life and work. Stout Games recommends drinking it while playing Dinner Date. An attendant at your local off-license may help you further.
Julian’s story lasts a fully voiced 25 minutes. It is told through minutes of unique animations, set in a real-time 3d environment.
The unique interface of playing as a subconsciousness is the first of its kind—and when you get used to it, the story's multiple layers invite you to play a second time.
One may now become the subconsciousness of Julian Luxemburg with translated subtitles in the following languages:
- English (UK)
- Mexican Spanish
(translations kindly provided by the community—see in-game for full information.)
Windows PC, XP, Vista or Windows 7 with Radeon or GeForce video card.
Integrated graphics not recommended.